It is a juggernaut vs player. 10 Juggernauts vs 40+ players (mankind).
Juggernauts will unite with a NEW type of Jug...the "Ironaut".
Juggernauts follow the same rule of a bell-type weak point on their chest and back. When it is hit the Juggernaut cools down for 2 min. After such time has passed the Juggernaut may rise and continue mission!
Ironauts are disabled by another means, which is destructible weak points on their suit. Made just for you guys to overshoot and completely destroy!
Ironaut is any suit with 3D-printed weak points made of bio-degradable PLA plastic armor plating, which is designed to be destroyed by BBs and to be mounted to an advanced Ironaut suit.
2 Plates per limb.
2 Plates on the torso.
Backplates are not required.
INFIL set to 10 percent consintric pattern with only 2 walls maximum. This has been tested at 1.49j. Such design allows for bbs to break the plastic at a range of 50ft or less. Snipers and LMG's will have a major advantage over the Ironaunts in a fight.
Iron Armor must be 10 percent infill with a cubic pattern. The walls of the infill must be set to 1 and the walls to the skin must be set to a maximum limit no greater than 3. There is no limit on the size of the plates.
To defeat an Ironaut you must destroy each Iron Armor Plate attached to their suit. The Ironaut must then return to respawn and re-arm their plates or drop the suit if they are out of plate replacements.
EG67 grenades will not destroy Ironauts because their armor must be physically destroyed.
Ironauts are considered to have advanced armor.
Open Play this Saturday. Memebers only. 11-5pm
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