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  • Home
  • Shop
  • BECOME A MEMBER
  • Field Location/Schedule
    • Old Online Square Shop
    • Parker's Airsoft Field
    • Parker's ELITE CQB store
    • Gift Card
  • Private Special Events
    • Fire Watch
  • RESERVATIONS AND PARTIES
  • Field Rules
    • Weapon Class/ Game Rules
    • Field Rules
    • FPS LIMITS AND MED
  • Game Modes
    • MILSIM
    • Live Action Novel
    • Modern Conquest
  • OPEN PLAY Game Modes
  • Airsoft Gun Training
  • Media
  • Bankers menu
  • Deeds
  • The Counsel of the Rift

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Weapon Classes/Game Rules

SNIPER

Sniper platforms are bolt action type weapons or the 50cal sniper rifle. These classes have a 100ft minimum engagement distance and require a sidearm or secondary gun for any targets that are closer than 100ft. 

Riflemen

Riflemen class type weapons include the M4/Ak47 and other similar platforms. This class has a joule limit that is no more than 1.49j. This player class does NOT have a MED (minimum engagement distance). 

DMR

DMR platforms are semi only  type weapons with a joule limit between 1.49 and 1.7joules. This class has a 75ft minimum engagement distance and require a side arm or secondary gun for any targets that are closer than 75ft. 

LMG/SMG/3rndBurst/Dual Trg

LMGs and SMGs are weapons that can shoot fully automatic fire, but may not shoot any player closer than 25ft. We know that M4 and similar platforms can fire fully auto, but we keep the fully automatic fire reserved for machine gun type weapons so that they may have thier proper place on the battle field. 

Grenades/smoke

Enola Gay smoke/frags/ and flash bangs are allowed on our field. EG67 frag and FLASHBANG grenades have a 10ft kill radius. 

Taggin type pyro has the same kill radius and is approved for use at Parker's Airsoft Fields. 

Rampage Rule

When applied:

Rampage Rule will give players advantages that are juggernaut like.


A player that wields a Twin Vent Purple Smoke grenade will NOT be required to call their hits for the duration of wielded purple smoke grenade. 


Once the smoke burns out the player must call hit. 

IF, the player drops the smoke then they must call hit. 

IF, another player picks up the smoke then they are enraged for the duration of the smoke and DO NOT have to call their hit until smoke runs out. 


Grenade kills opitional.


End of Rage player must respawn. 

(medic rule forfeit) 

Active during Bleed out? Yes

Medic Rule

When applied:

After you call hit.

Take a knee and yell for medic by voice or radio.


OPEN PLAY RULE: To be Medically Revived a non hit player must touch your shoulder for 30 seconds.


MILSIM: 2ft Ace Bandage secured tightly on left arm or Tourniquet secured onto left arm.


Rift Mode: Stem-Pack


Bleed out Rule

When applied:

2 min bleed out means you must stay were you are after you call hit. 


You may move out of line of fire and drop in a safe spot. (Do not use this to get closer to a team medic)


Bleed out can be interrupted by a active medical revive procedure.


Cool Down Rule

When applied:

After you call Hit.

Return to respawn area and rest for 2 min before re-entering the battle field. 


This is used to limit re-enforcements and balance the game. 

KEEP YOUR EYE PRO ON during this process. 


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  • Home
  • BECOME A MEMBER
  • Old Online Square Shop
  • Parker's Airsoft Field
  • Parker's ELITE CQB store
  • Fire Watch
  • RESERVATIONS AND PARTIES
  • Field Rules
  • OPEN PLAY Game Modes
  • Media

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Summer mode! Every other Saturday and Sunday. Closed 4-27-25

Open Play every other Saturday and Sunday.  Starting April 12th 2025.


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