MK22
We split teams up depending on the color of the sleeves the player is wearing. Tan sleeves are on the tan team; Green sleeves are on the green team and black sleeves are on the black team. IF you and your buddies want to be on the same team then just wear the same color sleeve. Easy Peazy. WE DO NOT USE ARM BANDS! WE DONT MATCH COLOR VEST WITH COLOR OF TEAMS. WE DONT MATCH COLOR PANTS WITH COLOR OF TEAMS. WE ONLY MATCH COLOR SLEEVES TO THE PROPER COLOR TEAM! HOOAH!
Teams battle each other in a game of Team Death Match. The main objective is to eliminate the other team or teams.
Medic rule,
Bleed Out rule and no Cool Down rule.
(OPTIONAL: 3 RESPAWN LIMIT/ RAMPAGE)
Players compete in a game of tag with bbs. Players start out alone and they have to shoot then tag other players in on their team. No Medic rule,
No Bleed Out Rule, and No Cool Down rule.
Touch and go tag.
Teams compete against each other to secure each other's flag. Drive the flag into the ground when your hit!
Medic rule,
Bleed out rule,
No Cool Down rule APPLIES!
(OPTIONAL: 3 RESPAWN LIMIT/ RAMPAGE)
Teams compete to control Bamah. A wooded outpost with dug in fighting positions and a central flag. The team that holds the flag for the longest time wins. 30 min game.
NO Medic Rule.
NO Bleed-out rule.
NO Cool Down rule.
(OPTIONAL: 3 RESPAWN LIMIT/ RAMPAGE)
Teams compete to search for the objective and destroy it. Objectives are commonly a bomb/ generator(s)/ flag(s)/ Intel; and may be more than one objective.
Medic Rule.
Bleed-out Rule.
No Cool Down Rule.
(OPTIONAL: 3 RESPAWN LIMIT/ RAMPAGE)
Teams compete to defend or attack the objectives. Usually, a flag is lowered then a bomb detonated. Upon completion of one objective, there will be no more respawns.
A- team Medic Rule applies,
A-team Bleed-out rule applies.
D-team Cool Down rule.
3 respawn limit per player.
(OPTIONAL: 3 RESPAWN LIMIT/ RAMPAGE)
Two teams compete to locate a team of crashed pilots. Teams must shoot the pilots and revive them onto your team.
Pilots will then destroy the plane via an explosive prop.
No respawns after the plane is destroyed.
Pilots must make it to U.S. Base most Western tower to win the game.
No Medic Rule.
No Bleed-out rule.
No Cool Down rule.
(OPTIONAL: 3 RESPAWN LIMIT/ RAMPAGE)
Two teams rush to locate a team of crashed pilots. Aggressors shot down 1 team of Rangers. There are survivors and the Aggressors know it. Aggressor base is Bamah and they are en-route to shoot and capture the Down flight crew. Aggressors shall detain captured flight crew in the tower for 10 min to win the game. Rescue Rangers have landed their aircraft at Crash Site A, just behind Bamah. Rangers will deploy in a rush to get to their downed flight crew to rescue them, destroy the down plane and escort them to Crash Site A for EVAC.
NO RESPAWNS AFTER CRASH SITE B IS DESTROYED.
Medic Rule.
Bleed-out rule.
Special Rules: Pilot have 4 min bleed out. After bleed out they are self revived.
(OPTIONAL: 3 RESPAWN LIMIT/ RAMPAGE)
Two teams battle to gain or keep capture points. The attacking team has 20 min to secure CP5. 15 min to secure CP3 and 10 min to secure CP2. After each capture the clock resets.
A-team starts at OPFOR base. A-team pushes to the Helicopter Pad to capture it.
The Defending team starts at Helicopter Pad. Defending it from being captured.
IF a D-team player is hit then the player must fall back and defend Bamah.
IF a D-Team player gets hit at Bamah, the hit player must fall back to the U.S. Base and defend it.
IF a D-team player gets hit in U.S. Base then they are out of the game as they have no where to fall back to.
IF D-Team holds A-team back from capturing an objective then D-team wins.
D-team may not recapture objectives.
A-team must respawn at the last captured objective.
A-Team OBJECTIVES
1. Capture Helicopter Pad 1st 2. Capture Bahma 2nd 3 Capture U.S. Base last.
D-Team OBJECTIVES
1. Defend A-team objectives for 20 min.
2. Fall back to closet objective for respawn and remain put to defend new objectives.
NO MEDIC RULE,
NO BLEED OUT RULE,
NO COOL DOWN RULE.
(OPTIONAL: 3 RESPAWN LIMIT/ RAMPAGE)
A-Team is a smaller Special Op element who deploys from Bamah in an attempt to infiltrate Ft. Parker. D-Team appoints 4 guards on duty while a larger D-team force "sleeps" in their barracks. If a D-Team member sees an A-Team member with-in the base then the D-team member must run to the alarm point and activate it. Upon active alarm: entire sleeping D-team deploy from the barracks.
A-Team OBJECTIVES
-Attacks Ft. Parker in stealth mode.
-Eliminate roaming guards before they sound the alarm.
D-Team OBJECTIVES
-Assign roaming guards to defend the base.
-Sound alarm if you see A-team with-in your base.
More rules:
Silent mode- A-team gun shots do not qualify to be an alarming state.
D-team players may investigate gun shots.
-D-team No Respawn.
-D-team medic rule.
-A-team No Respawn.
-A-team medic rule.
(OPTIONAL: RAMPAGE)
Search and Destroy-Alpha Variant
Two teams compete to retrieve the bomb from Crash Site A and plant it in the other team's base.
The Alpha Device is also utilized in this game mode to restrict respawning for both teams when activated.
The Helicopter Pad (HP) is a Capture Respawn Point. If your team's color flag is raised then you can respawn at the HP
Team 1 OBJECTIVES
Deploy from OPFOR
-Search for Ordnance at Crash Site A.
-Plant a bomb in OPFOR Base.
-Use Alpha Device tactically to complete objectives.
-Use Capture point "Helicopter Pad" to use as auxiliary respawn if your team holds the flag at this post.
Team 2 OBJECTIVES
Deploy from Bamah.
-Search for Ordnance at Crash Site A.
-Plant a bomb in Bamah.
-Use Alpha Device tactically to complete objectives.
-Use Capture point "Helicopter Pad" to use as auxiliary respawn if your team holds the flag at this post.
More rules:
Alpha Device and Bomb Detonator must remain at Crash Site A and can only be operated from this post.
-Team 's respawn is OPFOR Base.
-Team 2's respawn is Bamah.
Medic Rule
Bleed out Rule
(OPTIONAL: RAMPAGE)
Be sure to listen up during the brief for the rules you must follow. Be creative in your mission planning. Create diversions to deceive your enemy and win the day. Deception is key in your strategy, but you may not be fake dead. Be swift, be deadly.
Open Play this Saturday. Memebers only. 11-5pm
Apply for member online!