Choose your team and prepare to fight through extreme terrain as Allied forces battle to seize capture points on the battlefield.
Axis Defense
1. Axis forces have 3 defense sectors with each becoming stronger the closer they get to town.
2. In order for Axis forces to keep a sector under control they must keep at least one Capture Zone in the sector.
3. Use shrouded defenses such as foxholes, dugouts, and trenches to ambush Allied forces.
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1. Medics can be targeted and are not protected.
2. Medics are the sole entities capable of reviving incapacitated players.
3. Medics will use syringes of morphine and have 2 per medic 10 uses per syringe; after using a syringe they must put some gauze on the person to show a revive.
4. Players can drag wounded comrades to safety or away from imminent danger, or take wounded prisoners for captivity of a limit NO more than 10min.
1. Players have the option to take prisoners, but a player must be asked to surrender first and come willingly.
2. Prisoners are subject to escort to designated locations. OPFOR Base for the Allies and the Watering Hole for the Axis.
3. Upon reaching the destination, the prisoner will put their weapon down in a designated spot where they will be safe if the prisoner dies they simply collect their weapon.
4. Only generals and lieutenants can be interrogated, but nothing physical can happen to them, only psychological torture and or bribes.
5. No players should be bound by ANY means. Players may hold their hands together by their own means to the front or back of their person.
1. Generals hold central roles, planning the attacks and defenses.
2. The capture of an enemy General disrupts the enemy's leadership and strategy as well as humiliates the enemy team.
3. Lieutenants, acting on Generals' directives, execute specific tasks and lead their squads.
4. Each team can have 3 Lieutenants
4. General Gator will lead the Allied Attack
5. General Commandant Cinncinatus shall lead the Axis Defense
Axis Victory
1. Axis forces secure victory by successfully fending off the Allied attackers, not letting them breach the city.
2. In scenarios involving the secret weapon research, Axis victory occurs if the Scientist completes his research, and is able to bring his cache of handheld superweapons to use.
1. Allied forces achieve victory by capturing key objectives within the town,
2. Capturing enemy Generals boosts Allied morale, and offers a chance to learn enemy information
3. As a side objective the allies are to eliminate or secure "The Scientist", and prevent his research completion.
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